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meshes

Examples

  • Definition of meshes in the Online Dictionary. Meaning of meshes. Pronunciation of meshes. Translations of meshes. meshes synonyms, meshes antonyms. Information about meshes in the free online English dictionary and encyclopedia. — “meshes - definition of meshes by the Free Online Dictionary”,
  • Meshes By Tommyboy for Irrational's Freedom Force and Freedom Force Vs 3rd Reich games. Meshes By Tommyboy for Irrational's Freedom Force and Freedom Force Vs 3rd Reich games. — “tommyboymeshes”,
  • We present a simple and fast method to add wrinkles to dynamic meshes such as simulated cloth or the skin of an To get the desired surface details, we attach a higher resolution wrinkle mesh to the coarse. — “Wrinkle Meshes”,
  • Document Summary: A guide to using static meshes, the static mesh browser, static mesh conversions, and properties. They are much faster, can handle many more polygons, are invulnerable to BSP holes and look better than normal brushes or animated meshes. — “UDN - Two - StaticMeshesTutorial”,
  • Meshes can be displayed in the Moritz 2D and 3D graphics windows. Aligned meshes, with axes (or the axis of cylindrical meshes) parallel to the X, Y, or Z coordinate axes, can be created interactively by drawing. — “Meshes”,
  • Meshes Suppliers Directory - Choose quality verified Meshes Suppliers and Manufacturers, wholesale Meshes Sellers and Exporters at . — “Meshes Suppliers - Reliable Meshes Suppliers and”,
  • Parameterization of unstructured surface meshes is of fundamental importance in many applications Since the underlying meshes are very fine to begin with, such multilevel preconditioners require mesh coarsen. — “Multilevel Solvers for Unstructured Surface Meshes”, cct.lsu.edu
  • mesh n. Any of the open spaces in a net or network; an interstice. The cords, threads, or wires surrounding these spaces. — “mesh: Definition, Synonyms from ”,
  • Meshes in Unity are rendered with renderer components. Although there may be many variations, a Mesh Renderer is the most commonly used. The renderer displays the mesh at the GameObject's position. The appearance of the mesh is controlled through the renderer's Materials. — “Unity - Meshes”, unity3
  • Parameterization of unstructured surface meshes is of fundamental importance in Since the underlying meshes are very fine to. begin with, such multilevel preconditioners require mesh coarsening to build an. — “Multilevel Solvers for Unstructured Surface Meshes”, multires.caltech.edu
  • See Unity One: A New Hope on our Scifi- Gallery gallery. Unity One: A New Hope. — “Unity One: A New Hope - Scifi- Gallery”, scifi-
  • Figure 1: Illustrations of the coherence in the layout of a mesh: On the left the original layout; on the right the layout after reordering the vertex and triangle We describe a streaming format for polygon meshes that is sim. — “Streaming Meshes”, cs.unc.edu
  • Meshes and Recolours. What is a mesh? The Sims 2 is a 3 dimensional (3D) game. Almost everything you see in the game is some sort of 3d model, a set of triangles in 3D space. These 3D models combine with textures and other settings to make up your sims and everything in their homes. — “Game Help:Meshes and Recolors - SimsWiki”, sims2
  • Calalily Sims is a site which has beautiful skins and clothing, beautiful lots, and themed content including Aztec themes, fairy themes, and new meshes. — “Search”,
  • A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The study of polygon meshes is a large sub-field of computer graphics and geometric modeling. — “Polygon mesh - Wikipedia, the free encyclopedia”,
  • Download free quality 3d models absolutely free. Mostly submitted by the artists for the artists You can use these free 3d models in your any project may be commercial or personal. — “Free 3d Models to use in your projects”,
  • 11.2009 - 04.2010 lliinnsz is a participative Live Film Project by meshes and mobilefest Sao Paulo. A constantly developing and ordered film loop can be seen on http://. — “meshes, ein interaktives Mobile Art Projekt von Stefan”,
  • Welded Wire Meshes manufacturer - Find quality Fencing Wire Meshes,Gabion Boxes,Welded Wire Meshes china manufacturer. — “Welded Wire Meshes,Gabion Boxes suppliers - Welded Wire”,
  • Seminars and Presentations given at DePaul University, along with all of the resources and information needed to learn Java at home. Covers basics through advanced J2EE topics. If you are a frequent visitor to , we commend you. — “Meshes - Not Much To Look At, But Much To Touch”,
  • Meshes' definition, any knit, woven, or knotted fabric of open texture. See more. — “Meshes' | Define Meshes' at ”,
  • Welcome. to homepage of ! Control Panel. Webmail. Filemanager. SQL Manager. — “homepage of ”,
  • Definition of meshes in the Legal Dictionary - by Free online English dictionary and encyclopedia. What is meshes? Meaning of meshes as a legal term. What does meshes mean in law?. — “meshes legal definition of meshes. meshes synonyms by the”, legal-

Videos

  • Left 4 Dead: Navigational Meshes Advanced Join World of Level Design Forums: Now we cover a bit more advanced use of navigation meshes in Left 4 Dead. It includes ladders, marking EMPTY, NO_MOBS, OBSCURED, connecting between two navigation meshes, manually drawing navigation mesh and binding keys to speed up the workflow in Left 4 Dead.
  • Unfolding a UV Mesh - Part 2 Level: Beginner Recorded in: Maya 2011.5 Files used: Description: This movie shows you how to unfold unusual shapes, scale and move in the UV Editor, use the smooth tool to smooth out UVs and combine individual UV mappings into a single snapshot. You can now Like us on Facebook at on.fb.me !
  • No mesh inguinal hernia repair Complete cure from groin hernia is now possible with sarda's repair technique....... Mesh is a foreign body. Therefore, its use in hernia repairs is known to cause all sorts of complications like pain, recurrence, infection etc. We have developed an innovative new technique of inguinal hernia repair without mesh. It uses your own body muscle for repair and gives virtually complete cure from inguinal hernia problem. An undetached strip of the external oblique aponeurosis is stitched on the weak area between the muscle arch and the inguinal ligament to form a new, strong and physiologically dynamic posterior wall that gives protection and prevents re-herniation. Normally patient goes home in a day after surgery and can drive car and go to office in 3-4 days time. This "sarda's hernia repair" is now followed in many countries all over the world. We are surprised to see the enquiries from many patients in the developed countries asking for this repair in their country. This is because this operation does not use any foreign body like mesh for repair and therefore there are no complications as seen in mesh repairs. A visit to Topix or other hernia forums show thousands of posts showing sufferings of many patients due to mesh repairs. But still why surgeons from developed countries are still interested in mesh repairs is a big question for us. Please visit our website for more details:
  • Hair Meshes - SIGGRAPH Asia 2009 Paper Video You can try hair mesh modeling yourself using Hair Farm, the ultimate hair plugin for 3ds Max. This is the paper video for Cem Yuksel, Scott Schaefer, and John Keyser, Hair Meshes, Proceedings of SIGGRAPH Asia 2009 (TOG), 28(4) 2009
  • 140. Unity3d Tutorial - Weapon Meshes Part 1 Come visit us at: Do not forget to subscribe, favorite, and thumb me! Wecontinue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine. In this video tutorial, we start start to set up the functionality to be able to change the mesh of the weapon our character is carrying. Community donated assets can be found here ; Save time typing out the scripts, or just buy me some coffee: Find Us At: Website: RSS: Twitter: Facebook: iTunes:
  • Deforming Meshes that Split and Merge, SIGGRAPH 2009 We present a method for accurately tracking the moving surface of deformable materials in a manner that gracefully handles topological changes.We employ a Lagrangian surface tracking method, and we use a triangle mesh for our surface representation so that fine features can be retained. We make topological changes to the mesh by first identifying merging or splitting events at a particular grid resolution, and then locally creating new pieces of the mesh in the affected cells using a standard isosurface creation method.We stitch the new, topologically simplified portion of the mesh to the rest of the mesh at the cell boundaries. Our method detects and treats topological events with an emphasis on the preservation of detailed features, while simultaneously simplifying those portions of the material that are not visible. Our surface tracker is not tied to a particular method for simulating deformable materials. In particular, we show results from two significantly different simulators: a Lagrangian FEM simulator with tetrahedral elements, and an Eulerian grid-based fluid simulator. Although our surface tracking method is generic, it is particularly well-suited for simulations that exhibit fine surface details and numerous topological events. Highlights of our results include merging of viscoplastic materials with complex geometry, a taffy-pulling animation with many fold and merge events, and stretching and slicing of stiff plastic material.
  • Algor Simulation 2011 — Enhanced Meshing Tools Autodesk Algor Simulation 2011 software offers intuitive feedback about meshing issues as well as graphical identification and guidance to help pinpoint the specific features or locations in the model that are causing problems. With the help of these tools, you can quickly diagnose meshing problems and take corrective action to repair a mesh faster and obtain quicker, more accurate results. Autodesk Algor Simulation 2011 software also includes enhanced modeling flexibility for multiphysics simulations, allowing you to create meshes that are best suited for each of the different ***ysis types in a multiphysics simulation — optimizing model size and complexity. Learn more about Autodesk Algor Simulation 2011:
  • Paving the path towards automatic hexahedral mesh generation Xevi Roca advised by Josep Sarrate Laboratori de Càlcul Numèric (LaCàN), Departament de Matemàtica Aplicada III, Programa de Doctorat de Matemàtica Aplicada Universitat Politècnica de Catalunya web: www-lacan.upc.edu This thesis deals with the development of hexahedral mesh generation technology. The process of generating hexahedral meshes is not fully automatic and it is a time consuming task. Therefore, it is important to develop tools that facilitate the generation of hexahedral meshes. To this end, a mesh projection method, a sweeping technique, a block-meshing algorithm, and an interactive mesh generation environment are presented and developed. Competitive implementations of the sweeping method use mesh projection techniques based on affine methods. Standard affine methods have several drawbacks related to the statement of rank deficient sets of normal equations. To overcome these drawbacks a new affine method that depends on two vector parameters is presented and ***yzed. Moreover, an automatic procedure that selects these two vector parameters is detailed. The resulting projection procedure preserves the shape of projected meshes. Then, this procedure is incorporated in a new sweeping tool. This tool generates inner layers of nodes that preserve the curvature of the cap surfaces. The sweeping tool is able to mesh extrusion geometries defined by non-linear sweeping trajectories, non-constant cross sections along the sweep axis, non-parallel cap surfaces, and cap ...
  • SIENNA MILLER MESHES INTO FACTORY GIRL Sienna Miller met family and friends of Edie Sedgwick to become her for Factory Girl. Keywords:Andy Warhol, Jonathan Sedgwick, Steve Buscemi, Interview
  • Of A Mesh - Guillotine I like this band a lot. Got their two EP's. History: "New York City's most famous dark-rock band in the '80s, Of a Mesh featured the dramatic crooning of Alan Dollgener duetting with Samara Lubelski's haunting violin atop a claustrophobic cobweb of sound. Of a Mesh formed in the fall of 1983 in New York City, led by Dollgener and Lubelski. They took their name from Maya Deren's 1943 avant-garde silent film Meshes of the Afternoon. Of a Mesh honed their spectral proto-gothic craft on two legendary demo sessions during 1984-85 (highlighted by fan favorites "CIT" and "Twist"), and numerous gigs at venues like Danceteria, CBGB, Subway, and Pyramid, opening for the likes of Sonic Youth and Butthole Surfers." History taken from band's myspace: page: LastFM: www.last.fm SoundClick: Enjoy!
  • GPU particle systems using meshes A demo of my MSc Dissertation, showing large GPU stateful particle systems using meshes, implemented in OpenGL/GLSL. - 300K-800K particles (in video) - variable meshes/rotations/materials - procedurally coloured/bump-mapped - particle 'painting' & terrain elevation Music : Mike Oldfield - Magellan Source/Executables/Thesis doc :
  • Efficient meshing with ANSYS Workbench engineering simulation presents suggestions to make more efficient meshes for both stress ***ysis and fluid dynamics (CFD). It covers different mesh methods and geometry de featuring.
  • Export animated 3d meshes from 3ds max to XNA In this video I'll show you what I found to be the easiest and quickest way of exporting 3d meshes from 3ds max using kW X-port. We'll spit out a DirectX .x model file and load it into XNA using the SkinnedModelProcessor. There are a bunch of different ways to get 3d content out of a specific DCC package and into your XNA game, but I've found this to be the easiest. You can learn more about, and download, kW X-port here: Thanks.
  • "Meshes of the Afternoon" VS Dub Trees "Butterfly Trilogy" B video - Meshes of the Afternoon (Maya Deren & Alexander Hammid, 1943) audio - Dub Trees "Butterfly Trilogy" [I - Technicolour Sun / II - Starship Wadada / III - Sine Wave] enjoy and discover psy music! peace --------------------------------------- milego i odkrywajcie sajko muze! pokoj HIHIHI
  • Direct Inguinal Hernia Surgery Repair With Mesh WARNING: Viewer discretion advised. This video demonstrates a technique for a repair of a direct inguinal hernia under sedation and local anaesthetic. This video contains actual footage of the surgery being performed. This operation was performed by the Melbourne Hernia Clinic in Melbourne Australia. For more information visit the Melbourne Hernia Clinic website .au
  • Adjusting and scaling biped with mesh in 3D Studio Max in Hindi/Urdu Visit For more detailed free tutorials on biped, physic modifier, applying physic, adjusting bipeds bones in mesh, or for free video tutorials or free 3d models.
  • Concrete Wire Mesh founder Tim Carter shows reinforcing steel - 21# wire mesh - that's installed in a concrete slab. Carter describes why it's important to install steel.
  • Second Life Mesh: The Mailbox My submission to a Linden Lab call for machinima, showing off the abilities of mesh in Second Life. This mailbox was built in Google SketchUp 7, and uploaded using the Secondlife Mesh Beta Client. The video is short, because we were limited to one minute submissions. I didn't do any texturing or anything like that, because I wanted to simply show "it's easy". The mesh took about 15 minutes to build in SketchUp, and was exported using the free version of the software, to collada (DAE) format, then uploaded to Second Life. It's not really much of a machinima (there's no plot or story here), more of just a 'fast motion" speed build to show the simplicity involved, both in Sketchup, and in terms of the SL Mesh uploading process. Not a particularly complex or precise build either.. I was really just trying to show "what mesh could do". In a future video, I hope to do a bit of a simple "build and import" tutorial for how to seriously work with SketchUp with SL Meshes in mind. Music by: Kevin Macleod
  • Left 4 Dead: Navigational Meshes and Spawn Infected/Zombies Now we get into the fun and more advanced gameplay elements. After the following tutorial you will be able to add infected to our map, set up navigational meshes and shoot some infected.
  • Meshes of the Afternoon part1 Resoundtrack of Maya Deren's legendary film. Electronic film score by Dr.dts "Meshes of the Afternoon undoubtedly ranks among the most influential, most remarkable and widely viewed of all avant-garde films. Maya Deren, a filmmaker, theorist, poet, dancer, choreographer, photographer and pioneer in experimental filmmaking in the United States promoted the independent cinema and inspired filmmakers for over fifty years across the globe. My interest was to develop an ***ytical view and approach that could assist me in producing an interesting and, most of all, successful electronic film score, in terms of guiding the viewer throughout the film and creating an appropriate atmosphere for Derens fragile and tenuously interconnected mesh of actual and perceived reality". Dr.dts
  • Create and Modify 3D Meshes 3D objects in AutoCAD for Mac include lines, solids, and surfaces. Smooth surfaces can be defined and controlled with a mesh. This video provides an overview of creating and modifying 3D surface meshes.
  • Maya Deren - Meshes of the Afternoon (1943) Meshes of the Afternoon (1943) is a short experimental film directed by wife and husband team, Maya Deren and Alexander Hammid. The film's narrative is circular, and repeats a number of psychologically symbolic images, including a flower on a long driveway, a key falling, a door unlocked, a knife in a loaf of bread, a mysterious Grim Reaper--like cloaked figure with a mirror for a face, a phone off the hook and an ocean. Through creative editing, distinct camera angles, and slow motion, the surrealist film depicts a world in which it is more and more difficult to catch reality.
  • MESHES OF THE AFTERNOON Maya Deren (clip) cinema16.org www.cinema16.org for full film details From Cinema16: American Short Films
  • Importing a mesh into UDK using 3DS Max [HD] This is a simple tutorial that covers: -Exporting a mesh/model using 3DS Max 2010 -Setting up a test scene in UDK -Importing a mesh/model into UDK - Some naming conventions for packages and assets in UDK -Adding collision models to meshes As said, this is a BASIC tutorial mostly for first time 'importers'. However, there are some fundamentals in here that beginners will find useful throughout the entirety of the project. Thanks for watching, and be sure to leave some feedback so I can improve the tutorials in the future.
  • Second Life Mesh from SketchUp Notes: First you need the mesh beta viewer obviously. Get it here (under the heading "Second Life Project Viewers"): Linden Lab apparently thought it wasn't worth mentioning that meshes only work in specific MESH ZONES. When you first rez in the beta (ADITI) grid, chances are you will not be in one of these zones! You will have no "Meshes" folder and if you upload a mesh it will not show up in your inventory! No problem, hit Ctrl+M for the map, type "Mesh" in the search box. A bunch of regions should come up, ie "Mesh Sandbox 1", "Mesh City" etc. secondlife://Aditi/secondlife/Mesh Sandbox 14/128/128/23 Teleport to one of them (teleporting elsewhere will most likely result in your viewer crashing). Before progressing further you should probably check out the mesh wiki: It's pretty ***ing useless, but better than nothing. About this video: I use FRAPS and Windows 7, and apparently FRAPS and Windows 7 don't play very well together. Hence in the first segment of the video and later, there are no dialog boxes or toolbars. Since that's the case, I'll provide the steps I took below: 1. If you're using Google SketchUp it's very easy. Go to the file menu, choose export - 3D model. Save as file type COLLADA (.dae) and you're done, it really is that easy. 2. From within the mesh viewer go to build - upload - Model. Select the file you exported from SketchUp, it should pop up in a preview window, click the upload button. (if your viewer crashes at ...
  • Expanded metal machine, expanded metal mesh making machine - 菱形網機械KC96 Expanded metal machines are used to make metal meshes. The process is done by stretching metal plate into various dimensions of diamond-shaped openings with bars surrounding the voids. For more info, please visit our website: .tw
  • Importing 3DS meshes into 3D Gamestudio A7 A screencast demonstrating the best way to optimise a 3DS Mesh and import it correcly into 3D Gamestudio with extra tips too. Please note, that this video does not note that prior to exporting in Max, make sure your x,y, z coordinates of the model are 0,0,0, if not the mesh may have pivot centre problems in Med. Crofton Graphics is currently developing more screencasts- I am developing a number of screencasts to help others gain from my experiences and pitfalls of past projects. This screencast at low compression and 1024x768 resolution can be purchased for a small amount. Purchasing methods will soon be on my site. If you feel that this tutorial helped you please comment and rate or a small donation would be put to good use! Save lots of time, dont fall into snake pits! Have a look at my tutorials!
  • Design ReForm - Hexagon Meshes More videos at . This Tutorial covers how to turn your mesh into Hexagon poly's. This is a technique I learned from Toru Hasegawa while we were in school together at the GSAPP. You essentially triangulate a quad poly surface then collapse the triangles to have hexagons.
  • Sculpting on a posed mesh with Mudbox (quick motion) This video shows a very nice feature of Skymatter's Mudbox: Sculpting on posed meshes.
  • A Multiscale Approach to Mesh-based Surface Tension Flows SIGGRAPH 2010 paper: A Multiscale Approach to Mesh-based Surface Tension Flows Nils Thürey, Chris Wojtan, Markus Gross, and Greg Turk Abstract: We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method for simulating surface tension forces that is free from typical strict time step constraints. The second simulation layer is a Lagrangian finite element method that simulates sub-grid scale wave details on the fluid surface. The surface wave simulation employs an unconditionally stable, symplectic time integration method that allows for a high propagation speed due to strong surface tension. Our approach can naturally separate the grid- and sub-grid scales based on a volume-preserving mean curvature flow. As our model for the sub-grid dynamics enforces a local conservation of mass, it leads to realistic pinch off and merging effects. In addition to this method for simulating dynamic surface tension effects, we also present an efficient non-oscillatory approximation for capturing damped surface tension behavior. These approaches allow us to efficiently simulate complex phenomena associated with strong surface tension, such as Rayleigh-Plateau instabilities and crown splashes, in a short amount of time. Paper: www.cc.gatech.edu
  • Autodesk Moldflow 2010 Meshing Learn the importance of proper meshes and the tools available to produce them.
  • Learn hernia repair... How mesh is used in hernia repair Hernia repair mesh used in hernia repair,hernia is a protrusion of an organ through the cavity contains it,hernia occurs when part of an internal organ bulges through a weak area of muscle. the types of hernia are Inguinal,Incisional,Umbilical,Hiatal and Congenital diaphragmatic,surgery is the common treatment of herna to repair the opening in the muscle wall. Untreated hernias can cause pain and health problems.
  • Mega Meshes - Modelling, rendering and lighting a world made of 100 billion polygons Here's a video from my 2011 GDC Talk: "Mega Meshes - Modelling, rendering and lighting a world made of 100 billion polygons" The video shows the results of the mega texturing technology I developed. The frame rate is really sucky in this capture, I have no idea why. The rendering engine runs at 30hz, but you'll have to take my word for that! For a copy of the talk, go here:
  • Roblox How to upload a file mesh after update! This tutorial shows you how to put a mesh into roblox even after the "They took away sounds and meshes" update! Here you can find the script: Don't save the script as example: MyMeshScript.txt.a8s! Don't save it as a .txt file but choose to save it as All Files. That mistake was made by many people and even by me. Well just wach the tutorial carefully. My roblox account is: arundel
  • How to Upload meshes to ROBLOX!~High Detailed!~ For the ROBLOX mesh plugin script: Anim8tor link: www.anim8 Blog, and twitter Links Below! http
  • UDK: Using Static Meshes Beginner Tutorial Part 1/2 See more UDK Tutorials here: Download UDK Free at: Part 2 is here: 2 part tutorial covering UDK Static Mesh Workflow. In the following tutorial, you will learn: -How to add static meshes into your level -How to navigation and search for static meshes using the Content Browser -How to scale, move and manipulate static meshes
  • "Meshes of the Afternoon" VS Dub Trees "Butterfly Trilogy" A video - Meshes of the Afternoon (Maya Deren & Alexander Hammid, 1943) audio - Dub Trees "Butterfly Trilogy" [I - Technicolour Sun / II - Starship Wadada / III - Sine Wave] enjoy and discover psy music! peace --------------------------------------- milego i odkrywajcie sajko muze! pokoj HIHIHI
  • Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images Using the GPU to accelerate ray tracing may seem like a natural choice due to the highly parallel nature of the problem. However, determining the most versatile GPU data structure for scene storage and traversal is a challenge. In this paper, we introduce a new method for quick intersection of triangular meshes on the GPU. The method uses a threaded bounding volume hierarchy built from a geometry image, which can be efficiently traversed and constructed entirely on the GPU. This acceleration scheme is highly competitive with other GPU ray tracing methods, while allowing for both dynamic geometry and an efficient level of detail scheme at no extra cost. This video was rendered using GeForce 7800-era GPUs. Credits: Nathan A. Carr, Jared Hoberock, Keenan Crane, and John C. Hart
  • Rigged mesh demo and impressions Linden Lab recently lifted the NDA on discussion of the Mesh Beta, so here are some initial impressions on how rigged meshes like hair and footwear look and will be affected by movement. Please pardon the appearance of the UI; I wanted to record my impressions quickly while i demonstrated movement and different posing - this required access to a HUD as well as my inventory. Pose stand: Tillie Ariantho Poses: Luth Shirt: Fri.day Pants: Clobber Skin: Curio Eyes, Hair, Boots (work in progress): me (Aki Shichiroji)
  • Create and Modify 3D Meshes — AutoCAD 2011 3D objects in AutoCAD include lines, solids, and surfaces. Smooth surfaces can be defined and controlled with a mesh. This video provides an overview of creating and modifying 3D surface meshes.
  • *Sims 2 Accessory Meshing Tutorial* / creating a tail for adult Female. *PLEASE READ BEFORE WATCHING* Okay, here is my tutorial for creating custom accessory meshes for The Sims 2™ Before we get started you will need to download a few things. Simpe: Milkshape: (30 day trial) Unimesh Plugins: Needed Files: Also Im really sorry about all the spelling mistakes -.-Im aware that they become quite noticeable in some places. Im not a very good speller and it was kind of late when I made this so please bare with me. THIS TUTORIAL WILL TEACH YOU HOW TO MAKE A CUSTOM TAIL MESH FOR ADULT FEMALE. You will need to know the basics of simpe and have pretty good knowledge of Milkshape. So I strongly suggest doing a bit of research on them before attempting this tutorial. Also it is very fast and sometimes doesnt really explain the steps very well , Im sorry I tried my hardest. If you have any questions what so ever please dont hesitate to contact me :D Also check out my new site, www.ZombieSims.co.nr it doesnt have much up there yet but hopefully ill have it up and running soon  Remember DONT GIVE UP! And most importantly have fun  ~ZombieJacob **I DO NOT OWN ANY OF THE MUSIC IN THIS VIDEO**
  • Mesh Generator With the Mesh Generator you can easily create meshes of any kind, blobs, soft objects, free forms. With the Mesh Generator you just draw the sections, preview it in 3D and convert it into a ArchiCAD mesh.