Sericia Lespedeza Control at Mined Land WA Learn how KDWP managers deal with noxious Sericia Lespedeza on public wildlife areas.
MUGEN: Lucario (me) vs kanako Lucario joins the team! Kanako: Kanako is a custom sprited and programmed touhou character. (well unless they made another touhou game im unaware of O_O) her AIs a little weaker for a touhou character but she can still be a challenge. shes equipped with projectile and aerial attack blocking pillars, a couple of supers with little (if any) start up time and of course the infamous touhou spam moves. however THERE ACTUALLY GRAZE-ABLE :D unlike most touhou characters she enjoys to beat the crap out of you up close and personal. overall shes a balanced character when it comes to touhou games, but in mugen she dominates. even if im using lucario this still took a couple of trys to pull off ok now onto some stuff about lucario on my team 1. I wont EVER use the pidgeot striker. its way to overpowered and cheap 2. I wont abuse any infinites that lucario has. 3. yes lucario is resized due to sudden relization of one of your favorite pokemon being a midget ;~;
Mugen randomness: Dan meets Cirno For higher quality: Some time ago, I discovered this... And if you think of it, there are some similarities: stubborn, not so brilliant, weak even if they claim to be strong... but one of them is an awesome joke character while the other is a failed attempt to get an idiotic yet charismatic character. You already know who is who in that, right? Cirno is made of fail, in my opinion - as many other Touhou characters, like the Prismriver sisters, Tenshi, Patchouli (yes, I said Patchouli, sue me :V)... Only her music theme, "Beloved Tomboyish Girl/Daughter" is good. The rest of Cirno is... not worth it. And yes: I'm using Dan Hibiki in this crappy video-story that my randomness has brought to you. And I'm fighting two different Cirnos, even though they share sprites: 1. Cirno by Yoshimune: Let's say that some has tried to mimic Nachel's way of making Touhou characters. Although this Cirno has the SWR magic meter, she has no spell card system or the like, her spell cards are her supers. And since she's AI-less, she is easy to take out, but sometimes can give you a bit of a challenge because of some of her projectiles not being grazeable and some of her attacks having some high priority. But aside from that, she isn't hard to beat. 2. Cirno by Kokekoko: You may know her... the broken Cirno that can fully charge her super bar in very few moves and juggle you to no end with her frog and her freezing ball attack that in some characters can be ...
Touhou 12.3： Hisoutensoku - Scrub tier battles! DJ (Aya) vs. Chris (Komachi).flv ARGHHHHHHHHHHHHH DIAL A COMBOS I HATE YOUUUUUUUUUUUUUU Such a good match! If only I knew to combo out of Aya's f.5A, instead of using 66A like an idiot, leaving myself open for attack. Also, somehow I had a feeling that I shouldn't have changed my 214B/C skill, since Domination Dash is not graze-able, while Tengu Falling is. Ah well. btw, this is a Chris:
Mugen #559: Stray Cat Originally planned to be done with ZiR's Sailor Mercury, then P-tan's Athena, ended up here. Also stage looks a lot like #553's. though it's not. Now, in late January, Goma released an alternate Chen that used the Unthinkable Natural Law system. Now, this would be pretty neat, except that Goma left story mode on by default. It also causes a MASSIVE difficulty shift. She has like no AI in round 1, and despite the system, fights much like his old Scarlet Weather Rhapsody Chen (#118). Now, Story Mode comes in 3-5 stages. First, she jumps around launching bubbles that explode into bullets. This is very easy to defeat and you don't even need to graze. If you don't pass this in one spell break, she launches 2-3 bubbles at once, which create more bullets, and she jumps around more. Stage 2 is her digging, tunneling to where you were, then jumping where you were when she started. You either need to constantly graze, though blocking works too, but you'll take a lot in chip damage. After one spellbreak she moves faster and shoots more. Stage 3 is her darting across the top, launching bullets. You MUST graze constantly as her dive (she dives to where you were standing) is unblockable. After one spellbreak she makes 3 passes instead of 2. When she's brought down to ~200 life, she'll make 4 passes and launch FAR MORE. This part is extremely hard, and given how it's triggered, I consider it stage 4 (up to 6 depending on spellbreaks previously done. Now, fortunately, if she KOs you on ...
NJI Team Mugen #17: Moochi's Brigade The Mugen Titan Clash 2 champion challenges a first round losing team to a team battle huh? Well, let's see what happens here. That's right, Moochi's Brigade comes out with Sasquatch and Kano (No, not that Kano). These two are pretty good together. First off, Sasquatch, it's Sander71113's, so AI is gonna be crazy. Kano's AI at maximum level can do some pretty good damage as well, for an EFZ character though, at long distances she pulls some Tohou style projectile spamming (Only grazeable). Anyway, enjoy! Stage: GGXX Verdent BGM: Comes with stage (Note: This match was redone because I didn't do the AI patch for Kano right.)
Touhou 12.3 - Hong Meiling Story Mode Lunatic 1CC (Part 3) Now this is a fun boss fight. I want to know what Tasogare Frontier was smoking when they came up with Primeus/Namazu/Giant Catfish Thing. The primary difference between Lunatic and Hard mode for this battle is that the Catfish's attacks now do noticably more damage, sometimes even twice as much. Remember that if you fail to defeat the Giant Catfish's last spellcard before time runs out, you will automatically lose regardless of how many lives you have left. This is where the temporary invincibility from Suwako's system card can really come in handy. Giant Catfish: Catfish "See? The World is Shaking!" The Catfish doesn't actually aim at your position when it tries to crush you; it more or less just randomly jumps around. The easiest way to dodge it, I find, is to just stay on the ground and take advantage of Meiling's fast ground dash. Aya's system card makes this even easier to pull off. Don't try to fly around in the air; it's a lot harder to avoid being crushed that way, and on Lunatic a direct hit from the Catfish's body slam can take out over 50% of your max health. The rocks that the Catfish releases when it lands can get pretty dense on Lunatic, so be patient with attacking. If you think the rocks around the Catfish are too troublesome, try using Meiling's 214 graze attack to get through them while still striking. Just remember to give yourself ample room and time for its startup. Catfish "The Earth Liquefies into Mud!" Now this is where you'd rather be flying ...
Puffball Goes through Slashy Lv2 Slashy hitboxes are bullets (grazeable) but do not trade with other projectiles! Whoa!
第二回 さいたま大会 Block L Game 07 たマPO(Alice) vs NEO STR(Yuyuko) Yuyuko hj8C is really really ANNOYING against Alice. 3:23 I completely did not think that would hit. 4:33 is that grazeable? One of the things I notice about Tamapo's corner sequence that while a lot of it is unbombable, if you study him enough you realize that a certain point he HAS to go in with a kick because of the drain on his spirit. That's when you should bomb.
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